What is the practice?
Simulation occurs when the real-life setting/situation is re-created in a familiar environment. In this case, stores and banks were re-created in a school setting to help teach basic finance skills that could then be generalized to the local community. For this practice, static picture prompts were used to teach purchasing skills using a debit card and track expenses by subtracting purchase amounts and adding deposits into a check register. Teachers acted as the cashier and used a script and read a scenario that included asking the student if they had enough money in their account to make the purchase. A task analysis was used to teach students the steps of making a decision based on the amount of money in the account, making a purchase with a debit card, and tracking expenses (recording purchases and deposits).
Where has it been implemented?
- Classroom
- Transition office in the student’s school
Where is the best place to find out how to do this practice?
Related Lesson Starter
References used to establish this evidence base:
- Rowe, D. A., Cease-Cook, J., & Test, D. W. (2011). Effects of Simulation Training on Making Purchases with a Debit Card and Tracking Expenses. Career Development for Exceptional Individuals, 34(2), 107–114. https://doi.org/10.1177/0885728810395744
- Rowe, D. A., & Test, D. W. (2012). Effects of Simulation to Teach Students With Disabilities Basic Finance Skills. Remedial and Special Education, 34(4), 237–248. https://doi.org/10.1177/0741932512448218
